
ABOUT PIA SCHROETER
With a bachelor's in Cognitive Science and a master's in Game Design and Technology, I blend psychology, design, and technology to create engaging player experiences.
My work in game development and product management has taught me how to design intuitive, user-friendly experiences, while my experience as a teaching assistant has strengthened my technical skills and my ability to communicate complex ideas clearly. I believe that games should be for everyone, and that drives my focus on accessibility, player experience, and innovation. Whether through design, research, or collaboration, I love exploring new ways to make gaming more inclusive and meaningful.​
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Education
2023 - present
Game Design & Technology, MSc
University of Gothenburg
My master's studies provided a comprehensive education in game development, covering everything from designing mechanics to implementing and evaluating gameplay systems. Through coursework and collaborative projects, I learned how to apply research-backed principles to develop games that are not only technically sound but also highly engaging and player-focused.
2019 - 2023
Cognitive Science, BSc
University of Osnabrueck
The program offered a multidisciplinary approach, allowing me to study cognitive phenomena through the lenses of psychology, neuroscience, linguistics, philosophy, computer science, and artificial intelligence. This interdisciplinary approach introduced me to game development, where I explored how to apply concepts from cognitive psychology and programming to interactive digital environments.
Experience
January 2025 - present
Teaching Assistant for Game Engine Architecture
Chalmers University of Technology
I support students in structuring their custom game engines by guiding discussions on important architectural decisions. I also teach game design patterns to help students make informed decisions about their engine's architecture.
April 2024 - December 2024
Scholarship
King & Swedish Games Industry
King and the Swedish Games Industry (Dataspelsbranschen) created a scholarship for women and non-binary people, focused on inspiring and empowering them to start careers in the game industry. Through this scholarship and my mentor at King, I was able to take a closer look at the games industry and gained the opportunity to network at various conferences and events.
August 2024 - November 2024
Teaching Assistant for Introduction to Game Research
University of Gothenburg
I assisted in guiding students through the research process in game studies, providing support in analysing games from academic perspectives. Furthermore, I led interactive sessions, including role-playing campaigns as a game master, to help students explore game mechanics and narrative structures firsthand.
August 2022 - June 2023
Sales Manager
feelSpace GmbH
I managed the sales and distribution of various assistive technology products. I also delivered product demonstrations at trade fairs, increasing brand visibility and fostering customer relationships through hands-on instruction and support.
August 2020
Internship
Meister Cody GmbH
I contributed to the development of an eTherapy app for ADHD, working closely with psychologists, game developers, and entertainment computing specialists. I gained insight into how game design principles can be applied to therapeutic applications.